Version 1.1: Fixed the nfsms file which prevents Challenger Concept as Starter Car.
Version 1.2: Now supports Custom/Bonus/DLC cars, and now, added another modscript for Improvement/Ultimate Mod-only cars.
Version 1.3: Now allows you to uninstall this mod in one click without having to restore backups in VLT-Ed.
Version 1.4: Splitted modscript again, now Bonus cars are a separate modscript, and also allows Tier 1 and 2 Custom Cars to be used as starter cars, and also enables them in the Car Lot. Main Tier 3 script now has career-unlockable and paid DLC tier 3 cars.  Uninstall now lets you choose if you want to revert the IsCustomizable State.
Bonus Cars being a separate modscript is that due to crashes if the car is not in the Car Lot.
Version 1.5: Now, CBR-only cars can be used as starter cars. However, the Nissan GT-R and Lexus LFA replace the Mazda RX-8, and the Chevrolet Corvette C6.R takes the Chevrolet Camaro SS slot. the CBR modscript also allows the choice of the C6.R or the 996 GT2, which were also added by Improvement and Ultimate Mods.
Version 2.0: Now supports Tier 2 cars to be used as starter cars.
Version 3.0: Now adds support of Tier 1 and instant uninstall, plus support for Improvement/Ultimate Mod-only cars
Version 3.1: Added the remaining CBR cars.
Version 3.2: Can now prevent the car being hidden by making in-game unlock conditions less strict, can allow Tier 3 base cars to be available at game start.
Version 3.3: More cars now have the unlock condition set for the car lot. Uninstall also reverses the changes.
Version 3.3.5: Now starters can be autopicked via a selectable theme for Carbon Battle Royale, it can also be uninstalled and reset through a radiobutton option
Version 3.5.0: Now, Starters are unlocked at game start, Mazdaspeed3, CLK500 and 300C are unlocked at Tuner Car Lot
Version 3.6.0: Extended Car List support added
Version 4.0.0: More ECL cars
Version 4.5.0: Adds OGVI support, drops outdated mods